Babala is simplicity gone ballistic. It's played on a basic grid and its defining features are mercifully few in number; a child could pick up on it readily. It has variety but isn't cluttered with myriad rules or countless varying characters; nor difficult controls nor complex readouts. But don't be fooled, because this game gets tough as nails to beat as the levels progress. It's all in the level designs. A meaningful scoring system is incorporated and Web high score posting will be in the next release. Your crusade will consist of 200 discrete campaigns, the first 10 being a tutorial. Gameplay is strictly at your own pace, it's no test of reflexes.
Babala is a simple little Arcade/Logic/Strategy round-based war game of sorts, not lacking in cute animations. The enemy legions "Balabaks" are arrayed on the field, amongst barrier items and booby traps. Intently, they'll dog your every turn. You'll have but limited moves plus shots allowed during your each round, 6 or 7 tops: choose as you go from the game's set of 5 maximal trade-offs. "Shot" is either projectile or mine, assuming you're so armed.
Following your strokes, the enemy makes a measured advance. If he reaches you, you're mugged, you lose... balabaks can't shoot. There may be obstructions and certain rigged perils, critically situated, or remote ammunition stores that have to be acquired.
Must be played to be appreciated: prodigious, often diabolical, never a shortage of variety and the unexpected. And uncannily, there seems always a way to best an earlier score, when you ambitiously replay a level.
In-game help is in English, Czech or German, as specified during installation. If not already present, requires download and install of free GTK+2 libraries (3.5MB).